Enable Display Color Management Premiere Pro

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Oct 12, 2018 How Display Color Management in Premiere Pro works by Jarle Leirpoll Published October 12, 2018 Updated January 30, 2019 In the October 2018 update of Premiere Pro CC (version 13), we got a new switch in the Preferences: The 'Enable Display Color Management (requires GPU acceleration)' switch. Oct 15, 2018 From Lars Borg, chief color engineer, Adobe PrPro. 'CM' refers to the new Color Management option in the Edit/Preferences dialog. – CM off is great if your screen matches the media on the timeline. Works well for Rec. 709 and sRGB and YouTube delivery. – CM on is useful when that's not the case, and you want your display to. Search for Color Management and click the top result to open the experience. Click the Devices tab. Use the 'Device' drop-down menu and select the monitor that you want to set a new color profile.

So far we've only discussed a color managed workflow when dealing with still images coming from the renderer and brought into Photoshop. The beauty of all this is that it doesn't differ very much when dealing with animations going to film or video.

Everything we've learned so far applies just the same when importing the rendered frames into a post processing / compositing package to start manipulating the sequences.

I'm currently using After Effects as my compositor, even though I'm very fond of node based compositing. Fusion has been my primary compositor for years and I really enjoy the workflow in Fusion, but as it doesn't do display compensation for soft proofing it has become slightly useless in my workflow. I mean what's the point doing color correction and grading if the viewport shows me the wrong colors? Of course I could work around that by taking the route through After Effects afterward to color manage it, but that really shouldn't be necessary in an application with Fusion's price tag. And it doesn't seems like Fusion 6 will get true color management either, which will make me continue using After Effects for the time being, despite it's layered approach.

The same is true for Nuke, no display compensation there either. I haven't used any other compositing packages recently, so there might be others that are color managed except After Effects, but not that I'm aware of. If the upcoming version of Blender receives the color management treatment as have been suggested on their website, that will for sure be an interesting option. Blender has a built in node compositor, which I truly miss in After Effects, and as Fusion doesn't seem to head in the color management direction, but Blender does, Blender might be my next compositor, unless After Effects CS5 get nodes. Time will tell.

Okay, let's continue with how I use After Effects in my color managed workflow.

Enable Display Color Management Premiere Pro

After Effects

The color management workflow in After Effects can be split up like this

  • Assign the correct ICC profile to all imported footage and images that are untagged.
  • Select a color working space for the project.
  • Output the footage, converted if needed, to the destination color space.

After Effects lets you work in nonlinear or linear environments. Using linear compositing is my preferred method, but I'll talk about both. They don't differ that much, and I'll start with the standard nonlinear 8 bpc workflow, and then expand upon that to move into the linear world.

Non Linear Workflow in After Effects

When starting a new project in After Effects, you need to start with setting up the project's overall color management settings. This is defined in the File » Project Settings window.

The depth should be changed to 16 bits per channel, even if you intend to work with 8 bit footage, as the extra bits reduces the risk of loosing image quality when you start tweaking the footage. When you change the Working Space from none to a common color space, color management is turned on in After Effects. Choose the color space that's most suitable for where you intend the footage to end up. If you are going to publish it online, sRGB might be a suitable working space. If the destination is TV or video, SDTV or HDTV is the best spaces to be in. If the footage will end up on film, you probably would want to work with linear footage anyway, so I won't go into those color spaces yet.

That's it, your project is now color managed to the working space of your choice, and the composition display will be compensated based on your monitor profile to show the correct colors for this working space.

Now it's time to start importing the footage into the project. All imported footage will get the color values converted to the working space when you start compositing them. Imported images that are tagged with an ICC profile are ready to go right away, but most footage will probably not be tagged – video clips and rendered image sequences. This footage need to be manually assigned their correct color space, and then After Effects can interpret their colors correctly.

To assign a profile to untagged imported footage, right click on the footage in the Project Panel and then select Interpret Footage » Main and in the settings window that opens, head for the Color Management Tab.

Assigning a Color Profile to imported footage.

If it's imported video footage, you might want to use SDTV or HDTV color profiles for it. But in our case, it will probably be rendered image sequences. If you haven't designed and proofed the render for a specific color space, and you have rendered 8 bpc images, sRGB is probably the best choice. Unless you have worked on a wide gamut monitor without proofing the render. Then sRGB will look way to undersaturated compared to what it looked like in your 3D application. You have designed the render to look good on your monitor, so then the obvious choice of a color profile should be your calibrated monitor profile. This is exactly the same as we talked about in the Color Manage 3D Renders in Photoshop section earlier in this article. If you haven't read that section, take a minute or two and head back there, to get the deeper explanation of why your monitor profile should be used.

Alright, everything is set now, and ready to go, so start compositing away.

When you're done and ready to render and output your project, if your working color space has been the same as where you are going, there's nothing more to do, render as usual and everything will be a-okay – no colors need to be changed. If you need to output versions for different media, let's say you have been working in HDTV and need versions for SDTV and the web (sRGB), that's easily done. Go to the Output Module in the Render Queue and switch to the Color Management tab. Here you can select another color space you want your render's colors converted to, and then you can happily push the render button.

Linear Workflow in After Effects

Okay, bringing rendered sequences into the color managed workflow was a no brainer in the nonlinear workflow, as we just saw. How about the linear workflow then? Well, it's more or less just as simple. Let's go.

First of all, let's head into the File » Project Settings window, and setup our workspace.

For the depth, select 32 bits per channel (float) to put After Effects into working in floating point. For the Working Space I usually go with ProPhoto RGB. ProPhoto RGB is the working space Adobe used to recommend when working in linear floating point, but since the release of After Effects CS4 they have recommended Universal Camera Film Printing Density instead.
I did compare the gamuts between ProPhoto RGB and Universal Camera Film Printing Density profiles and ProPhoto RGB has a larger gamut. So I've opted to continue working in ProPhoto RGB to be in as large gamut as possible. I don't know if there is any other advantages working in Universal Camera Film Printing Density, except if you deal with imported film footage I guess. But as long as one is dealing with 3D generated sequences my guess is that ProPhoto RGB is the most suitable. If anyone knows more than me on this subject why a switch to Universal Camera Film Printing Density would be appropriate for CG work as well, feel free to enlighten me with a comment to this article or contact me.

And then, of course, we need to check the Linearize Working Space checkbox. Compensate for Scene-referred Profiles should also be checked so After Effects makes any gamma adjustments needed to imported footage. And done, After Effects is now set to work in floating point linear space. Avanquest architect 3d interior design 2017 mac 19 0 8.

As in the nonlinear workflow, when the footage has been imported it's time to assign the appropriate color profiles to the footage, by right clicking on the footage in the Project Panel and then select Interpret Footage » Main and in the settings window that opens, head for the Color Management Tab.

Assign the appropriate ICC profile to the imported Footage

When working in LightWave, I usually create my floating point renders designed for the ProPhoto RGB color space, so that's the profile I assign then. Untagged floating point footage defaults to linear sRGB, and you can keep it at that if you haven't made it for a specific working space and have used a monitor close to the sRGB working space. If you've been working on a wide gamut monitor and haven't designed it for a specific working space you will probably want to assign it your monitor profile to make it look correct. If you have film footage you need to bring into the mix, use the Universal Camera Printing Density profile or a specific film stock profile.

That's about it, working space is set up to floating point and linearized, color space is selected and all imported assets have been assigned their appropriate color profiles, so now you're ready to composite away as usual.

When the time comes to export your footage out of After Effects, you probably don't want to export it as linear ProPhoto RGB, but convert the colors to a more common format. When you have added your project to the Render Queue, you'll find a Color Management tab in the Output Module as well.

In this tab, you can select the color space you want your rendered footage outputted to. If you're going for HD, you can select the HDTV (Rec. 709) profile, if you're going to film you have the Universal Camera Film Printing Density at your disposal. Adobe has also provided a profile for digital cinema projection, which is getting more common. If that's your destination you have the DCDM X'Y'Z' (Gamma 2.6) 5900K profile to use.

You can also bake in a film stock look before outputting to HD or DCDM for instance, by using the Color Profile Converter located in Effect » Utility.

The Color Profile Converter to Bake in a Film Look

Add a new Adjustment Layer on top of your composition, and then apply two instances of the Color Profile Converter to it. See the screenshot above for a common setup. In the first instance the input profile should be your working space, and the output a printing density profile. Universal Camera Film Printing Density is a good choice, but you could also try out the other density profiles for different looks. The rendering intent should be set to Absolute Colorimetric.

In the second instance, the input profile should be one of the Theater Preview profiles available. After Effects comes with a few Fujifilm and Kodak Theater Preview profiles. And the output should be back to your project working space. The rendering intent in this instance should be Relative Colorimetric.

Enable Display Color Management Premiere Pro 2020

Oh well, that sums it for the different After Effects workflows.

Film Editing

I use Adobe Premiere Pro CS4 for film editing. Technically speaking it's a video editor but it works fine for my humble needs to edit together my film projects, as it do allow you to customize the project settings to anything you like more or less. Film / Video, it's like ‘I say tomato, you say…' to me in this case.

Premiere Pro CS4 is not color managed, which is bothersome for us wide gamut display people. But to quote Adobe's technical paper Color management workflow in Adobe After Effects CS4: 'Currently, Adobe Premiere Pro does not support color management'. They say 'currently' and that gives me great hope that Premiere soon will get the color management treatment. It'd be awesome when the time comes for the CS5 upgrade if color management in Premiere is one of the new features.

In the meantime, I have found a workflow that works for me. I don't touch any of the color controls in Premiere or do any kind of work that would affect colors at all really. I do all my color gradings and touch up in After Effects and then I use Premiere as the final stop to put all scenes together, adding dissolves and of course the audio tracks. So it's really just the sequencing functionality I rely on at the moment to put everything together, get the timings right and so forth, while all the real work gets done in After Effects to get the look like I want it. I also load the final output from Premiere into After Effects afterward for soft proofing if needed.

Enable Display Color Management Premiere Project

There's a few other Non Linear Editors in the market, and I don't have that much hand on experience with them to know if any of them already is color managed. I've come to understand that the latest version of Sony Vegas Pro, version 9, has some form of color management, supposedly soft proofing based on the monitor profile. But I haven't had the opportunity to try it myself, but that could be worth checking out if you're looking for an editor and need color management.

Article Overview

  1. » Compositing and Editing
Display

The new release of Premiere Pro CC includes an option on the Edit/Preferences/General tab … 'Enable Display Color Management', as shown below …

It has a little addendum '(requires GPU acceleration)' … but not even a tool-tip on hover.

Well … doesn't everybody want to enable display color management? The answer … maybe.

This will be especially useful for those with newer Mac's and the wide-gamut P3 displays. For those with sRGB displays that are calibrated for video sRGB and Rec709 … maybe … not so much.

Here's a long piece explaining what that option does, and when & why you might want to have it on … or off. It's from Lars Borg, chief color science engineer for the Adobe DVA's … digital video apps.

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From Lars Borg, chief color engineer, Adobe PrPro
['CM' refers to the new Color Management option in the Edit/Preferences dialog.]

– CM off is great if your screen matches the media on the timeline. Works well for Rec. 709 and sRGB and YouTube delivery.

– CM on is useful when that's not the case, and you want your display to reproduce the color appearance of the timeline on a reference monitor.
As always, this assumes your display is reasonably calibrated or characterized.

Examples:
1. Timeline is 709, display is P3. Without CM, the display appearance would be too saturated and would not match your export.
2. Timeline is 2020, display is not 2020. Without CM, the display (709, sRGB, or P3) would look washed out and would not match your export.
3. Timeline is 709, display is sRGB. With CM off, the display will match what a YouTube viewer will see on her sRGB display, which will be slightly washed out (gamma ~0.9) compared to a 709 reference monitor. With CM on, the mid-tones on the sRGB display should match a 709 reference monitor, but some shadow details are lost, as 8bit sRGB encoding in the shadows don't have the fine granularity of the 8-bit 709 shadows; the 20 lowest 709 codes are crunched into the 7 lowest sRGB codes.
4. Timeline and display are both 709. No need for CM, it should make no difference, turn it off.
On loss of values [point 3 above]:
The 78 lowest 10-bit 709 code values are crushed into the 28 lowest 10-bit sRGB values
10-bit 709 codes 0 to 14 are mapped mathematically to 10bit sRGB code 0 (if rounded to nearest).

But most sRGB displays are only 8 bit, so:

The 19 lowest 8bit 709 code values are crushed into the 7 lowest 8bit sRGB values
8bit 709 codes 0 to 6 are mapped to 8bit sRGB 0 (if rounded to nearest).
Some video cards might use floor instead of round:
8bit 709 codes 0 to 8 are mapped to 8bit sRGB 0 (if floor is applied instead of round)

The 78 lowest 10-bit 709 code values are crushed into the 8 lowest 8bit sRGB values
10-bit 709 codes 0 to 26 are mapped to 8bit sRGB 0 (if rounded to nearest)
10-bit 709 codes 0 to 35 are mapped to 8bit sRGB 0 (if floor is applied instead of round)

Many displays are 'sRGB-in-name-only', SINO. Even when calibrated to sRGB, a SINO display can be off target, as most calibration tools take very few samples. So a SINO display might show less details than what's represented in an sRGB encoding. (Remember 6-bit displays?) However, the detail loss would be there regardless of CM on or off.

Just for comparison:
When exporting 8-bit full range RGB to 8-bit narrow range YCC, around 83% (5/6) of the original code values are lost (even before chroma subsampling). The result is similar to losing the last bit in 8bit RGB. The losses are spread out evenly over the entire color volume, each mapped to nearest neighbor, so it's it's hard to notice in most cases. It can show up as banding, especially in dark gray skies.

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For further information and advice, Jarle Leirpoll's site is always a good place to go for information …

premierepro.net

I'm at Adobe MAX as a Teaching Assistant right now. When I get home, ill have more posts on the new version if PrPro. On my YouTube channel, I've just released a demo of a salvage color correction job made vastly easier by the new curves tools, a most awesome addition. Search for R Neil Haugen and demo of the new curves tools.

Neil





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